My project began with the chance discovery of a single artefact, this broken antler, sheered in two, embedded within a hillside running parallel to Loch Lomond in Scotland. I began testing ways I could use 3d print to repair the damage.
I am interested in the process of digital repair and merged this into my practice of furniture design. I began actively ‘saving’ broken furniture that otherwise would get discarded.
I applied my knowledge of digital tools to create replacement parts that could represent the owner, the aesthetic being led by the values and interests of the client.
Creating the repair from an accurate virtual replication of the chair, using 3d modelling as well as 3d scanning, the repair could be printed with the confidence that it would merge seamlessly – a confidence formed from an understanding of digital process and material.
Having repaired the leg I continued to create a new seat, once again using virtual tools to design a leather pattern that could be attached to the framework. The project helped me evolve my practice and see the potential of digital processes for repair.