JEVON MAHONEY – VISUALISING SOUND
       
     
 My experiments developed from visualising sound as a force at particle level in a physical installation, on to exploring its digital representation.
       
     
 Whilst the environment around the user and the user themselves are the input, a call to action is implemented by using a press function.
       
     
 I explored the shape of sound particles using shaders and lighting to show how they move in real 3D space.
       
     
JEVON MAHONEY – VISUALISING SOUND
       
     
JEVON MAHONEY – VISUALISING SOUND

In my MA project I experimented with ways to visualise sound. This led to an exploration into different ways of releasing the visualisations into the hands of users using their live sounds and environments to give a real time reaction.

 My experiments developed from visualising sound as a force at particle level in a physical installation, on to exploring its digital representation.
       
     

My experiments developed from visualising sound as a force at particle level in a physical installation, on to exploring its digital representation.

 Whilst the environment around the user and the user themselves are the input, a call to action is implemented by using a press function.
       
     

Whilst the environment around the user and the user themselves are the input, a call to action is implemented by using a press function.

 I explored the shape of sound particles using shaders and lighting to show how they move in real 3D space.
       
     

I explored the shape of sound particles using shaders and lighting to show how they move in real 3D space.